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Virtual Reality

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Tried searching for that other thread, but couldn't get any results, so will fire VR stuff in here.

Seems to be a fair bit of momentum building behind VR, and it only seems to be getting more and more interest.

"YouTube will soon add a feature that will support 360-degree videos"
echrekon.com/youtube-s...

"After a year of experiments, Hollywood has begun to embrace virtual reality as a potentially lucrative part of its future. 21st Century Fox has crafted an immersive clip using the film Wild, while Time Warner's HBO has created a similar experience with Game of Thrones."
www.stuff.co.nz/techno...

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"are you really just worried about getting scooped pulling the middle out of yourself when hitting the VR porn super hard"

Amazing! :)

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And Apple won't build their own VR, they'll wait til some other VR company is on the cusp of success and buy them up.

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Shock horror at Matthew being super fanboy about the Microsoft offering ;)

I think both definitely have massive potential. VR for the proper immersion and really taking you someone completely different, the AR for the more reality based ideas. One thing I thought was interesting with Vive was I think I read it had cameras all over the unit and that's how it positionally tracked the users head... don't see why those cameras couldn't feed the outside world into the screen inside, and then add AR on to that, so potential cross over there.

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* somewhere completely different

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Thats the great thing for young kids these days. By the time they are in secondary school the tech should be there like google street view but in VR. Being able to visit museums around the wold and have actual demos of dinosaurs walking about around you or space etc. Kids are bound to learn much more stuff when its interesting like that. I cant wait to do it as an adult, but as a kid it would have blown my mind.

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Way to make VR sound boring, sumguy.

Like doing sex-ed on a porno shoot.

See folks, everything is less craic when you bring kids into the equation.

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So knowing what we know now. Would you be tempted to buy the Vive when it comes out if it comes out a few months before the rift? Even tho final specs of the rift haven't been announced i would imagine it to be close spec wise. And would say price will be close too.

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Need to know more. Too early to say, I think. It's class that there's now competiting manufacturers now though.

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takki, I don't even mean specifically Hololens, just any decent AR attempt (but Magic Leaps isn't exactly a known quantity). VR vaguely interests the gamer part of me, but AR is really interesting to the designer/developer side.

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i've had a number of ideas for AR 'experiences' for lack of a better word... Have little idea of the feasibility of implementing them or how to actually go about it... is it something you work with Matthew?

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uk.businessinsider.com...

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You subscribe to any good youtube channels takki that is showing up to date vr stuff.

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VR and AR could really revolutionise my industry, I could design and coordinate within a virtual environment and do client walkthroughs within a virtual model and then you hand over the model to installers who would use AR to help with the install, no more paper drawings or setting out just look at the area and it will digitally mark onscreen where your services are to be installed

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More Vive info - gizmodo.com/htc-vive-v...

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So every company under the sun is doing a VR headset. Microsoft are doing an AR headset. Guess what one Matthew is interested in. Fanboy much? :)

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Sure, even though I work for a company thats making a VR headset. You didn't really think that one through.

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Although the Vive does sound really good, and like they've really got something good going with the controllers and positional tracking, etc, I'm just not sure bout the 'whole room' thing. I wouldn't have a room in my house I could clear out. Cant see a huge market of folks with the option to have a free room to turn into your VR deck... although it would be class.

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Yeah, that definitely sounds like it was designed by Americans with their extra square footage

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That's exactly what I thought when I first read about the vive. Like I said before, it could end up being the kinect all over again. I have an OK sized living room but wouldn't be arsed moving stuff about just to play a game.

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sumguy • 1 day, 14 hours ago
You subscribe to any good youtube channels takki that is showing up to date vr stuff.

Not really. I've a few that I'd keep an eye on, but get a lot of news and stuff from Twitter. I was watching a couple of this guys videos last night in Google Cardboard...

Bioshock Infinite in VR. Looks fucking amazing, and it's not even a proper VR port.

Far Cry 3 in VR looks good, too.

Would keep an eye on VR Review too - www.youtube.com/user/V...

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If you've got Cardboard, check out how fucking class this looks...

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More info on Valve's interests and input into VR...

Valve's push into VR will span many headsets from many companies

Currently, the HTC Vive is the only virtual reality headset that's part of Valve's Steam VR push. That's not because it's the only one, but because it's the only one we know about thus far. "You should think of the Vive as the first in the same way there are multiple Steam Machines," Valve president Gabe Newell told me this morning. In other words, Steam VR is an open platform supported by Valve. "We're building tools and hopefully they're valuable to hardware partners who want to do it. In some cases, we'll take the leadership role in shipping stuff. But we're really just building tools for other people to continue. So you'll see more headsets."

www.engadget.com/2015/...

Valve is solving virtual reality's input problem

Among the handful of announcements Valve made at this year's Game Developers Conference was a subtle and hugely important one: Lighthouse. What in the world is Lighthouse? It's the "base stations" referenced in Valve's VR headset announcement, and it's even more important than the incredibly impressive headset. Valve president Gabe Newell compares it to USB and expects it to fundamentally change how people interact with virtual reality. "Now that we've got tracking, then you can do input," Newell said in an interview with Engadget this morning. "It's a tracking technology that allows you to track an arbitrary number of points, room-scale, at sub-millimeter accuracy 100 times a second."

www.engadget.com/2015/...

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motherboard.vice.com/r...

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The 'white guy' who wrote that article sounds a bit of a dick tbh. Anyone who starts a comparison between 90s tech and stuff being shown now is just crazy. I doubt vr will realise it's full potential for 5/10 years but it's moving in the right direction rapidly over the last couple of years. It already has usefulness now as a teaching aid among other things. And that's before a product has actually been released.

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Wow. It's not like Vice to be so negative and apathetic about something!

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He makes a good point. All we've seen so far really are tech demos. We're less than 12 months away from launch and we don't have a single VR exclusive game to get excited about, do we?

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I've seen plenty of VR ideas, demos and experiences which are exiting. I've tried things on Cardboard which have been exciting and enjoyable, and there are VR specific games starting to appear here and there, for example this, which is really good... lay.google.com/store/a...

I can remember when the PS3 and 360 came out and there was a serious shortage of games for them for well over year, too.

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Until set in stone release dates gets set for the hardware I don't think we will hear much about games. And to be honest when released, vr will still only be for the nerds and early adopters for the first year or so. I will be happy buying one just to mess about with what's already available. And with steam support I can see the workshop and green light being full of interesting things a few months after commercial release. And once final specs and release dates get announced I can see them being a lot more open about what people have been working on.

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Froggy VR? Well that's confirmed it, Takki be trollin'!

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There's loads of cool stuff out already, and it's worth bearing in mind that most of the stuff out at the minute is from small indie developers, or individuals just playing about, so the potential for big development teams to be able to output something should be there. There are plenty of good ideas and things floating about at the minute.

Other games of note...

Elite: Dangerous
Alien: Isolation
Eve: Valkyrie
Asunder: Earthbound
TIME RIFTERS - www.timerifters.ne
War Thunder

Just saw this, too. There seems to be a few of these investigative style games. Obviously the gfx aren't great and gameplay isn't amazing, but the idea is there. Private Eye -

There's loads of things coming out all the time, too.

Experiences/Concepts...

Sightline: The Chair -
Senza Peso (this shows the possibilites for music videos, etc too) -
NewRetroArcade -
Blue Marble -
The Museum of the Microstar -
VR Cinema 3D
Southy Park VR - outhparkoculus.toolofn...

Then there's the educational stuff...

Titans of Space -

Bjork is going to release a VR music video soon. There was loads of hype about VR at Sundance this year, too.

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Froggy VR was meant to show that, even on the most basic of VR setup's, a mobile phone and a folded bit of cardboard, the VR experience can be enjoyable and work really well, Wayne. TBH, you would be one of the last people on here I'd expect to be open minded about something like this, but I best inside you're pretty excited about the potential of VR, even if you dont want to admit it! ;p

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I absolutely love the idea of VR, but it hasn't been sold to me properly yet. Phones sitting in pieces of cardboards and tech demos aren't enough to excite me. It's like we're getting a view of a beta program. Rather than all these tacky wee ideas, I'd rather they waited until they had actual full blown content and then unleashed it.

The way VR is at the minute, it's like announcing a brand new games console and then showing off some basic pixel style indie games.

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I think the fact that Oculus has been so open in the development, and in their eagerness to get developer units out really quite early on has been mostly a good thing, but also a bit of a sore point for some people wanting final versions and consumer ready hardware and software. There are some folks, like yourself, who seem to be looking at all these early dev experiments and ideas as 'not good enough' or with disinterest, which I think is understandable, but when you bear in mind the sheer amount of interest, demos, experiences, games, ideas, educational possibilities, I think the early experimentations being visible and accessible and is justifiable.

If you more interested in final versions and consumer ready software, you're def better ignoring everything that's going on at the minute and just waiting until some of the hardware comes out, imo. I personally enjoy seeing the things people are working on and the possibilities of what may come.

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Have you tried a Google Cardboard yet?

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I haven't, nope.

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It's actually really quite good. What phone have you got? You can get a cardboard from China for about £1.50.

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Google developing a version of Android for VR... www.straitstimes.com/d...

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Is this future of sports broadcasting?

A company called NextVR, based in Laguna Beach (Orange County), has come up with a broadcasting platform that allows you to put on a funky pair of goggles, plug in your smartphone and suddenly, magically, be standing courtside at an NBA game.

Players run past you as though you were at the scorer’s table, waiting to check in. You can follow the ball, or look up at the scoreboard. Shoot, you can watch the vendors walking up and down the aisles if you want. Bottom line is that the world of three-dimensional virtual reality is upon us.

“Fabulous,” he said, moving his head left to right, as if he was following the action on the court. That’s because he was. A single, courtside camera provides a 360-degree view of the action. And as Guber says, you’re in charge.

www.sfgate.com/sports/...

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mc hammer - "cant touch this!"

guy at demo - "that's cause it's only inside your mask mate, shit ain't actually real!

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lol

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This looks totally class!

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Got the cardboard last night. The magnet doest seem to work to click, but it OK I guess. The best thing I found was actually looking about globe photos I took of my apartment that I took when I was renting it out. Not tried too many demos yet and while it not great picture wise I can see the potential. But I think the real future is looking about Google maps style stuff of real pictures.

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eve Valkyrie will be a launch title for Morpheus

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motherboard.vice.com/e...

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There are a couple of VR things out now which are genuinely scary. Chair In A Room scared the shit out of me multiple times and is a great example of how good VR can be for emersion and atmosphere. Dont bother watching this video if you don't want it spoiled, obvs.

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lol

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I don't have a cheap ass phone anymore. Anyone experimented with this shit on iOS?

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I'm not sure what there is for iOS, Wayne. Haven't really seen anything that I remember.

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