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Virtual Reality

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Tried searching for that other thread, but couldn't get any results, so will fire VR stuff in here.

Seems to be a fair bit of momentum building behind VR, and it only seems to be getting more and more interest.

"YouTube will soon add a feature that will support 360-degree videos"
echrekon.com/youtube-s...

"After a year of experiments, Hollywood has begun to embrace virtual reality as a potentially lucrative part of its future. 21st Century Fox has crafted an immersive clip using the film Wild, while Time Warner's HBO has created a similar experience with Game of Thrones."
www.stuff.co.nz/techno...

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gizmodo.com/htc-vive-t...

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Had a go on the oculus yesterday, was feeling quite sick after doing the roller coaster

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I'm not sure if I want the future to be jumping about your living room in vr. Would rather they focus on getting the seated immersion of world's sorted before they start to mess with the complications of having to have the space to run about a real space. The kinect proved people don't want to play games like that on a TV never mind with something stuck on your face. Good news it's coming out soon. At least we will see a working version at gdc now.

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Kinect proved dick all.

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www.htcvr.com wasn't expecting that

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RJ clearly not reading takkis links. :-) The kinect was a prime example of people not wanting to stand about and wave their hands in front of a TV to play games. Even the Wii, it sold millions but would say 90% sat unused after about 3 months. People just are not arsed to stand and jump about and don't think people will get fooled twice.

Don't get me wrong I really hope it works out but i see the future or at least close future of vr to be a seated one.

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I don't think you can prove that people aren't willing to move about to play games until you develop motion controls that *really* work!

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Yea hope it does work well but am dubious. Main thing that keeps me interested is that valve is involved and doubt they would be involved in a lost cause. My prediction of valve just showing up and saying it available at gdc could actually happen or at least a dev kit.

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I take it you didn't watch the video then? Holidays 2015 is the release window.

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HL3

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This is one of the things I'm really looking forward to. Being able to feel like you're actually at sporting events.

NHL streams a hockey game in 360-degree virtual reality
venturebeat.com/2015/0...

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The Gallery is a fantasy exploration game built from the ground up for virtual reality.

Features

- Fully immersive world built from the ground up for virtual reality using the Unity Engine
- Groundbreaking gameplay designed to capitalize on the strengths of VR and motion control
- Intuitive interaction system that allows you to reach out and touch the game world like never before
- A classic character-driven narrative experience inspired by the darker 80’s fantasy films
- Evocative soundtrack by award winning composer, Jeremy Soule

www.thegallerygame.com...

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Have they managed to get Call Of Duty or GTA working with VR tech yet?

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GTA5 will be in VR when it comes out on PC, no doubt.

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Does anyone know if Vive will be standalone, or does it need connected to a PC?

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Not sure for definite but for the spec it is advertising I would imagine it would need a PC (or an external machine handling the processing. Console?).

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Telegraph article suggests it is standalone, but I wouldn't be taking that as gospel.
www.theguardian.com/te...

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Oculus Rift and Kinect 2 to map your hands in front of you.

www.vrcircle.com/post/...

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valve press@GDC at 3pm on the 3rd of the 3rd. Half life 3 confirmed. Or at least a portal 3.

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Im kind of worried if its going to use the kinect or anything like it to control. The nun-chucks style control seems much better idea. i want to hold something solid. Its the same way touch screens will never be good for proper gaming.

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Why would Valve announce games at GDC?

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Joke ffs Wayne. But if they are showing off new hardware it wouldn't surprise me if they don't hint at a few things in the works to show a benchmark of what they are aiming for.

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Fuck. I am a wee bit excited.

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New Source engine then. It wouldn't surprise me if Valve never make another game.

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It appears to only have one display in it, as opposed to two with the other big players. They're hoping to be the first to console market with a VR headset too, by the looks of things.

"We’ll share additional details at E3 and beyond. In particular, we’ll show more VR games at E3 and later events as we get closer to launch."

"Even better, Yoshida confirmed that Project Morpheus will launch to consumers in the "first half of 2016", giving developers another year to get their content lined up. It sounds like dev kits have been shipping out to developers by the truckload."

VR seems to be really hotting up now. I cant wait to see what it brings.

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Takki, if you are so excited about this, you think you'd be more knowledgeable on the subject. Sony are saying 2016, and Vive are saying Holidays 2015, so how are Sony being "first to market"?

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As Sony is aimed at console. From what I can gather, Vive is PC.

lol.. Wayne.

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Daaahhh. If you're gonna be a mouth, at least pay attention! :(

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This sounds promising for developers to make crossover VR stuff...

"The development team behind the forthcoming Project CARS committed to bringing the title to Project Morpheus on PlayStation 4 last year and have even gone so far as to allow media representatives to get hands-on with the Oculus Rift edition of the videogame. However, talking with VRFocus, Slightly Mad Studios has also confirmed that a Project Morpheus build exists and, in fact, wasn’t too great an ordeal to develop."

“Sony’s dev tools are really strong and we’ve got a great working relationship with them,” states Pete Morrish, Lead Producer at Slightly Mad Studios, in an interview with VRFocus. “So getting Project Morpheus up-and-running was relatively painless. Not easy as that would be doing our tech team a disservice, but relatively painless.”

vrfocus.com/archives/9...

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Decent wee read here on developers reactions to Valve's virtual reality headset...

www.theguardian.com/te...

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Question;

I see Sony are planning their own version soon for PS4

In your Honest Oracle Opinion (HOO), will there be much difference in the fundamentals of these headsets?

Surely Sony and Micro0sfot have the best chance of becoming the industry standard, non?

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neddac, main headsets in the wild so far are...

Oculus Rift - For PC (maybe consoles down the line, who knows). Will probably have controllers, but as yet no info. They have said they're working on it.

HTC/Valve Vive - For PC (maybe consoles down the line, who knows). Has 2 controllers, one for each hand, but as yet, no major info.

Sony Project Morpheus - For PS4 (probably not PCs down the line). Will work with the PlayStation Move controllers.

Microsoft showcased a headset (HoloLens - www.bbc.co.uk/news/tec... ), but it's based on augmented reality, and not really the same as the headsets above + its only in concept still, or else they're holding back more info on it until Windows 10 comes out, but either way, it seems like it's going in a slightly different direction from everyone else. I'd say they're definitely not wanting to miss the boat on VR though, as it's looking like it's going to be one of the biggest new techs of the next few years, or more.

It's hard to say what will become the industry standard, if anything does. I think the market is there for a few manufacturers to be putting stuff out, just like the smartphone market, and competing each time new versions are released. You also have the PC/concole side of things which I think will keep the headsets 'separate' for a few years, at least.

So sum up, if you have a PC, you'll probably have a choice between the Oculus Rift or HTC/Valve Vive. If you own a console, you'd probably rather it was a PS4 to get your VR fix, as there isn't really anything too solid from Microsoft, as yet.

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great write up for Sony's VR over at eurogamer www.eurogamer.net/arti... they are impressed

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isn't the headset basically a screen for each eye that maps movement a full 360 degrees in all directions? therefore all headsets will be something similar and it would just require a software port to use on different systems? Maybe the hand controls would be the more difficult thing to port?

obviously i'm oversimplifying it but wont the headsets just be a visual medium?

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I'd say the next consoles will probably come bundled with a headset, or have the choice to come with one. With opportunities to upgrade the headset through the life of the console as the headsets improve.

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I dunno i'm not totally convinced this will be as huge as everyone makes it out to be, fully cutting yourself off from the world around you both visually and aurally is something i wouldn't be too happy about, all sorts of scenarios could present themselves from her yelling downstairs for something to the kids crying and you too busy slapping virtual whateverthefucks to even notice that all around you outside in the real world shits going down... hell you'll never notice the bloody phone going off. That Sony headset coupled with move controllers and wireless headphones means you could become quite immersed in the game and not notice that the house is on fire till the flames licked yer balls... still buying it though..

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Pretty much, Muzka. They're essentially just input controllers and media output devices. Just the inputs use a lot more sensors (movement tracking, gyro, cameras, etc) and the displays are finely tuned for 3D graphics due to the dual screens/3D/fast frame rates/fairly high resolution, and then the spacial audio, to move the audio in relation to the user head position in the VR world, etc.

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haha, you've said that a few times now RJ. Have you got some weird phobia of the world ending whilst you're shooting aliens on Mars... or are you really just worried about getting scooped pulling the middle out of yourself when hitting the VR porn super hard some evening you think the missus and kids are out for a few hours. Just turn the volume down a bit on the headphones, if you still want to hear your surroundings for disturbances/emergencies. Sure it's no different to watching a film in your living room with the door closed, or whatever.

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but no ones ever mentioned it takki, have you messed around on cardboard with headphones on? its great yes but fuck me you may as well be in a sealed room, they need to add some sort of environmental mic to the headset that adds audio into the game from your surroundings... seriously though maybe it is just me but no one is mentioning this one well for me it seems crucial piece

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Aye, it's great lol. I love how you seem to be freaking about this so much. What's the difference between you going into a room, closing the door, then putting on a film. Something could happen outside the room, and you probably wouldn't be aware of it for quite a while, either.

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be easy and cheap enough to implement a mic that mixes background sound with game sound, if that was a problem

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Aye, I'm sure it'll be a feature of the headsets. Any sounds over a certain dB will cause the VR to pause and you can then take off headset to see what's going on.

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Takki, what about Samsung Gear VR. It's already on the market.

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The whole being sealed off thing is kind of an issue as I don't even like sitting with headphones on for too long. But am sure there are ways round it. Look how many people sit spaced out looking at their tablet or smartphone not knowing what's going on round them. Good news to hopefully have something to buy at Christmas this year. Wouldn't surprise me if apple bounce in next year after stealing the rifts ground work and sell iVR for double the price and then all the sheep will have one.

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It's mobile VR I'd say, Wayne. Fairly different devices compared to the ones for PC/PS4 above. No point comparing them.

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...would have to compare Google Cardboard also in that case lol

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Could see Apple going the same route as Microsoft initially and focusing more on an augmented reality headset like HoloLens. It would fit in better with their main markets, I think. Creative industries, design, etc.

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I still find myself more interested in the Augmented reality direction than the VR one tbh. Was at the British Museum's mummy exhibit the other day, and was thinking it'd be amazing if they had some AR system there where you could properly see and walk around the CT scans of the mummies, instead of some flatscreen that shows it rotating.

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