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Virtual Reality

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Tried searching for that other thread, but couldn't get any results, so will fire VR stuff in here.

Seems to be a fair bit of momentum building behind VR, and it only seems to be getting more and more interest.

"YouTube will soon add a feature that will support 360-degree videos"
echrekon.com/youtube-s...

"After a year of experiments, Hollywood has begun to embrace virtual reality as a potentially lucrative part of its future. 21st Century Fox has crafted an immersive clip using the film Wild, while Time Warner's HBO has created a similar experience with Game of Thrones."
www.stuff.co.nz/techno...

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imagine it in 60 years. it will save the planet. people in 3rd World countries won't have to have children any longer, they can just have that illusion. people in 1at World countries won't need to drive their SUVs to work, they can just have the illusion of already being rich.

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Takki, you can't be suggesting that VR is already a success, before it's even truly on the shelves, can you?

CoolAid much?

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Rather than actually having to go and pick mushies, you just do it virtually. Then you look through the catalog of locations (real or imaginary) to find the perfect VR world you're after, then explore your chosen world find a nice spot to go on your VR trip.

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I'm saying I cant see it being a flop.

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and where do these things like silicon come from, mined from the Earth. plucked like mushrooms and treated.
VR is what nature intended when she forced monkeys into making tools. forza vr

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hah takki, actually nothing really to do with VR, there's a Gaming FB group at work, and someone was freaking out about this saying that MS are going to kill gaming. I was just pointing out how there's zero indication that MS want to lock down Windows and block out Win32 apps. Got a wee celeb like for my troubles. Next stop: getting a heart reaction from John Carmack.

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Yeah, seen a bit about that. Not sure I get what it's all about though as I didn't read any of the articles. Is the guy worried that Microsoft will lock down games so they only work on Xbox, but not PC, or something? Surely if the PC runs Windows then MS wouldn't want to exclude games/titles from users on PC, using Windows?

Gotta say, fair play to Palmer Lucky like. Started off tinkering in his garage, and now pretty much all the VR industry, hype, interest, etc has all spawned from his vision.

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Had a go on the RIFT in a supermarket in Portugal last summer and fell in love with it. Mind was blown at the immersion.
a mate's da had a go on it too, he's nearly 60 and he was hanging on to the railing for his life and screaming like fuck, lol. whole place was in stitches

got a wee £35 job you stick your phone into as well, cool gimmick but futtery as fuck having to load something up on your phone and then slot it in etc.. and sore on the snout. very excited for the proper gear coming out

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Valve Announces ‘The Lab’ VR Experiments To Be Shown At GDC

Valve plans to debut a compilation of new VR experiments known as “The Lab” at the Game Developers Conference in San Francisco next week.

Announced in a paragraph-long email, “The Lab” is set “in a pocket universe of Aperture Science” and “offers multiple ways to enjoy room-scale VR. It will be offered free of charge via Steam this spring.”

More will be revealed at GDC next week. Here’s the full text of that email:

uploadvr.com/valve-ann...

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Survey Suggests 15% of Gamers Intend To Purchase A VR Headset

uploadvr.com/15-of-gam...

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Even that would have to be considered a hardcore element. 75% of those on the survey also have a gaming pc.

My totally scientific calculation would be close to 5%

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Most ps4 owners wont even know sony vr is on the horizon until it hits the shelf and is bundled with games or offers.

I really do think in 15 years having a virtual skype style conversation with friends and family will be just as normal as it is now.

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Just need to see how the releases go and the first year. The poll is a little all over the place, but even 0.5% of the gaming market would be a decent uptake. There's apparently 1.2 billion gamers worldwide, 700 million on PC.

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quick google

Commodore 64
Type Home computer
Release date August 1982; 33 years ago (1982-08)
Introductory price US$595 (approx. $1,500 today)
Discontinued April 1994; 21 years ago (1994-04)
Units sold 12.5 – 17 million
Around £30 today

Dvd players
Prices for the first players in 1997 were $1000 and up. By the end of 2000, players were available for under $100 at discount retailers. In 2003 players became available for under $50. Six years after the initial launch, close to one thousand models of DVD players were available from over a hundred consumer electronics manufacturers.

Flat screen tv
A 20-inch flatscreen TV cost $1,200 in 1999; it costs just $84 today.

So VR is not really unreasonable price for a new technology, and history tells us prices drop pretty fast. I think the rift messed up by saying it was going to be around 350 and then releasing it much more expensive. If they had of said nothing then really its not that high price for new tech. Im not going to be a early adopter because of the price, but that is the same for most new tech that comes out. I will get one eventually the same way i will wait for 4k tvs to come down in price.

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Here's why they are bad comparisons.

The content for DVD was movies. The content for TVs is movies and TV. There was an absolute abundance of that content already created and being created regardless of the success of those pieces of technology. So when DVD launched, there was 70+ years worth of movies and TV that they could release.

VR has no back catalogue that it can use to kick start. The content needs created from scratch.

Now lets pretend you're a video game developer. There's approx 36 million Playstation 4 consoles in the wild. Lets be generous and say that initially 10% of owners pick up a PSVR. Now, do you build a game with a potential audience of 36 million, or one for the VR owners that's only 3.6 million?

There's a sort of chicken and egg situation where you won't get Devs making games for it until enough people buy it, and people won't buy it unless there's enough quality games for it.

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There are loads of games which are pre-VR and are running really well with vorpX. See here - www.vorpx.com/supporte...

There is all the content which has already been announced and has native VR support (some out, some in development) - en.wikipedia.org/wiki/...

There is the VR specific movies (not as big of a list, but this is something which will increase rapidly once the hardware is in the hands of consumers) - riftinfo.com/oculus-ri...

Then there is the social aspect of it. People interacting in virtual worlds, meetings, design collaborations, virtual tours, etc.

But you're right Wayne, they are bad comparisons. With VR, there's actually more avenues of content which creators can go down, compared to DVDs and TVs.

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"Now lets pretend you're a video game developer. There's approx 36 million Playstation 4 consoles in the wild. Lets be generous and say that initially 10% of owners pick up a PSVR. Now, do you build a game with a potential audience of 36 million, or one for the VR owners that's only 3.6 million?"

The thing about making the content. Developers can still make the content and people without VR can use it, if they want, all they have to do is add the option to support for VR if someone wants it, e.g. GTA5 (and this isn't even official support). You could have a few folks playing with VR and a few folks without, no problem (this is in multiplayer, too). In single player games/campaign modes, it's even less of an issue, really.

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i cant see content being an issue. From what i have seen and like takki said loads of games can be tweaked for vr and i wouldn't be surprised if many older titles get a bit of a official rework for VR, on top of the many indie devs making cool games already. Also the other stuff outside gaming is where most of the really interesting stuff is. They already sell the 360* cameras for not that expensive, its only a matter of time before youtube is full of Vr videos. If the porn market takes to it which it already seems to be doing the future of the tech is almost guaranteed for success.

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Resident Evil 1, VR

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I guess I'm thinking of it more in terms of the Playstation VR where it's a closed platform.

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If I'm sounding overly sceptical you have Kinect and Wii to blame.

“There's an old saying in Tennessee — I know it's in Texas, probably in Tennessee — that says, fool me once, shame on — shame on you. Fool me — you can't get fooled again.”

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But Wii was a massive, massive success!

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One of the things I really like the idea of is live sports events, music events/concerts, outdoor events, were you can bring up a map or plan of the area and select different streams which you can go to and see 360 all the way around you. For example, imagine being able to watch back Glastonbury from any stage and multiple angles in HD 3D 360. Unreal.

Or being able to watch the Olympics from loads of vantage points and being able to pick which sporting event to 'attend'.

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multiple angles = multiple viewpoints, I meant (like front row, up behind the band on stage, from the lighting box in the middle of the crowd, drones, 360 cameras on the lead singers/bandmembers, etc... dear knows what things will be thought up by broadcasters.

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Everyone knows virtual porn will be the big one. Immersive gangbangs and being able to dander round like a voyeur in an orgy. Make that and you'll be minted

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Def think a lot of already released content will get updates to be compatible with VR. There's loads that have been done already with 'hacks', so it shouldn't be hard for the actual game devs to create official support.

All I'm sayin is... next Red Dead... in VR... OH EMM GEE.

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I think VR will work best with games that are built around it, and not bolting it onto existing first- or third-person games.

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I think that saying "Wii was a massive success" is too simplistic. Did they sell a stupid amount of consoles? Yes. Did the console have a good attach rate? No. Did the console have a lasting impact? Not really. Did developers view the Wii as a console worth developing for? No. Did the success of the Wii follow on to it's successor? No.

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Couldn't agree more with Matthew about games being built for VR.

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Seen this last night and thought it looked like total shit!

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"Did the console have a good attach rate? No."

What do you qualify as 'good'? It had an attach rate nearly as good as the X360, and above the PS3.

"Did the console have a lasting impact? Not really"

imo we wouldn't have seen Oculus come into being without the Wii Remote opening a massive casual audience to the idea of alternate play forms.

You're right on the latter two points, but worth saying that Nintendo easily made up for the loss in third-party development, and actually they've nearly always relied upon first-party games. The Wii U is a hardware failure for sure.

But I'm not sure what this has to do with the potential of a VR platform - you said you were skeptical about PSVR because of the Wii, but the Wii was the gimmick peripheral done absolutely perfectly - bundled from the start, integral to the system, highlighted in every single launch game, etc. It didn't revolutionize in terms of motion control, it revolutionized in getting a huge amount of people to play video games who would never have done so otherwise. If anything, the Wii would make me /less/ skeptical about the potential for VR to be a success.

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Active Shooter
-
Relive the Columbine school-shootings in real time.
Then see can you need their record.

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beat *

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NotBruceJustWayne • 34 minutes ago
I think that saying "Wii was a massive success" is too simplistic. Did they sell a stupid amount of consoles? Yes. Did the console have a good attach rate? No. Did the console have a lasting impact? Not really. Did developers view the Wii as a console worth developing for? No. Did the success of the Wii follow on to it's successor? No.

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My thoughts exactly. Despite the Wii being a huge success commercially, we all know they were massive dust collectors after people got bored of Wii Sports.

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I think PS VR has the toughest sell, because it has the disadvantage of both not being a part of the PC VR ecosystem (which will have the biggest weight behind it to start with) and also having to be a console peripheral instead of a standalone device (this has always been a hindrance in the past).

Mind you, maybe Sony are just happy enough selling a bunch of dust-gathering hardware for now.

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Aren't Vive and OR peripherals?

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I said PS VR is BOTH not part of PC ecosystem AND a (console) peripheral, so that wasn't my point.

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Sorry Matthew, misunderstood you.
I think the wee yokes you just slot a phone into could end up being one the best ways to get the mass audience on board.

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Aye possibly, although at the minute its dependent on using Android, which is a pain in the arse

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Can. Open. Worms everywhere.

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PSVR will bring it to the masses. massive marketing, deals and bundles etc. the normalisation process will take a few years

the just slot a phone into yokes aren't very practical and are actually quite annoying to use imo

they would have to seriously streamline/improve for people to use them regularly

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If sony come out and release the psvr at the price they said "around the price of a new console" so about 400/500 then i would seriously consider getting one at launch just to try even tho i would rather have a rift. Cant see how they can considering the price of its competitors and i dont think sony are really in a position to produce at a loss on anything these days.

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Oculus Platform Gets First Official Facebook Integration

uploadvr.com/oculus-pl...

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imgur.com/gallery/UFYgx1Y

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fusion.net/video/27857...

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www.theriftarcade.com/...

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Gotta say that's damn stunning and when the tech matures were in for a treat if the whole thing doesn't bomb and become a niche thing outside of games

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